Next up
Some news on my devlog about polishing the game and an upcoming demo:
Some random screens from my game: climb, stealth, turtle ride, and a boss! I made everything with Blender & Unity.
A bit of gameplay: turtle ride, climb, and stealth... Hope you like it ! Made with unity & blender
Working on new animals for "Slide, Animal Race": a cute raccoon and a wild eagle! Ideally I would like to add tons of them, but... it takes some time! I hope you'll like them!
I'm working on polishing the magnetic grapple fx & sfx. It works pretty nice with the wall climbing. What do you think?
Improving the ocean: now there are real 3D waves & you can feel the altitude changing while sailing them on your turtle. You can jump off waves, there are little crates to crash into to get loot, and I've tuned down the FX (bloom & reflection)
Hey! Last month I've worked on polishing the chapter 3 of the game. Levels include a villa, an grassy island, mines, a lava boss and some kind of factory. I hope you like it! Made with Unity, Blender & Krita. As always, like & follow to support me!
The different stages of the creation of a new character for my game, from the paper & pen sketch done quickly, to the final game integration. I wanted to create an old and cool/zen grandma. I hope she looks cool !
Made with Unity, Blender, Krita
Currently working on a new track with Cloud Whales for "Slide, Animal Race"! I know it doesn't make a lot of sense, but I wanted to do it :) Level design in Blender, game in Unity.
I've written a new post on my blog about Patreon & Festivals ! And yes, I have a patreon if you want to support me
I guess this will help a lot with all the unity storm happening...
[en] https://oneiricworlds.com/en/2023/09/festivals-patreon/
[fr] https://oneiricworlds.com/fr/2023/09/patreon-festivals/
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