Game
The Horde: Revitalized
1 year ago

Yeah, last post on profile WAS me hinting at a potential update, a final one to be exact. Don't know when it will be finished, it will be released as a separate package in case of build discrepancies.


Won't be able to work on the patch for a few days, due to extreme weather. Please stay safe, everyone.



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Progress... Visual effects, some camera effect reworks, lighting tweaks, and Springlock Lucifus jumpscare implemented. New jumpscare sounds for Prototypes (basement), as well as Maskman and Metal Maskman.

Average The Horde: Revitalized player...

The teeth used by a poopy-eating bucket helmet... Terrifying. So this is what an HDR Kick Bucket Cross' teeth would look like...

Not really related to any projects, but I did some doodling/graphic making out of boredom. Here's a WIP, just in case if any final designs I end up using for something later:

I've released a demo showcasing a bunch of proposed changes for the updated version of the game; namely a complete overhaul of the heating mechanic. There's also a Google Form for after you play the demo build, to give feedback.

Found some unused audio files in the game's files, and compiled what I found into a video. Enjoy!!! :)

Release Candidate 1 of the new update has been publicly released. Merry late Christmas, I decided to release what I have at the moment for people to play, and there's a questionnaire link below to suggest changes.

Here's another one of the tip pages, to show that I'm not ded lmao:

Lefunni Chompling Memes (I made these in 30 minutes, from random effects in Paint Net)

Some preview screenshots of how the hints system will LIKELY look in game. There's also a setting to disable the hints entirely, but they'll be enabled on a fresh save. (Or if the save-data Difficulty parameter is 0, which is the same as a fresh save.)