Game
Loke and Yasu

5 years ago

Yes, this is the same L game... way better don't you think?
Hands are not programmed yet, just put some movement so you guys can see the enemy a little more alive.
Open the post to see what I have done and what still gonna do.
#devlog #gamedev #unity


Yaaaay, you opened, let's go, this week:

-worked a lot with the shader graph, it's fun and I can do a lot with it, pretty happy with my effects (the text box is ALL shader)

-made the eyes follow the mouse AND don't, it's actually random.

-way more 3D now, the visuals are almost what I've planned.

-Created the Judge (White guy) and your opponent, animations missing

-The play button lights up when it is a valid play

-Your opponent don't instant play

-Made translations e new dialogs easy to setup (pretty proud about it)

-some post processing for the light

-AAAAND, I'm pretty sure I've made some more backend coding that I don't remember... that's what they call minor changes right?

What to do:

-controller and touch input.

-animations... lots of it.

-the judge says when it is NOT a valid movement and explain why.

-Menu, title, these stuff.

-sounds and music... until now it has a total of ZERO sounds.

- try to put some more fellings on NPC (do these guys look like happy?)

-make the coin go back with a nice effect and not instant teleport

-SECRET ;D



0 comments

Loading...

Next up

No, I've not given up the project. I've got sick and other things but I'm still working on it. Here is a little gif showing some animations, controller input (also work with keyboard and touchscreen), and judge working. More on post!

I created this nice shader in #shadergraph to keep the uv independent of scale. Also some randomness to make easy to build levels without looking so repetitive. Pretty proud if you ask me. #madewithunity #indiebr #indiegame PT-BR:

Now the game is fully playable with AI and a friend. Next step is to build a better IA (hard mode) and finally work over this ugly front end (believe me, if I do what I want, this game will look VERY different) #madewithUnity #gamedev

Some progress on L game. This will not be a game for everyone, but still, I'm going to try to put this one on steam. Wanna know more? Follow me on twitter @herbherth

I was not happy with the game graphics and reworked the toon effect. It was easier than I thought it would be and now it seems real toonish. Ignore the meshs, it is from other project and I just needed a detailed mesh

My #indiegame "Arco Inimigo", available in english and portuguese, finally got an update! Try it out and tell me what you think ;D It's for #puzzle lovers #indieBr

Trying my personalized water made with #shadergraph to reuse in multiple games. Still #WIP but going pretty well.

Some nice unlock character animation done. #screenshotsaturday #indiegame #madewithunity Follow the game to know what the hell is it about!

It's saturday, and this means I'm going to give you an update about what I've done in my game so far. AI done, visuals started, but far from the end.

Open my post to more: https://gamejolt.com/games/lgame/460507 #madewithunity #gamedev #devlog

YAY, I did it :D Pretty happy with this effect, simple but gives more life to the game