Next up
2nd version of the world map. more landmass added and borders laid out. frozen and burning versions included.
(typo fixed) muspelheim, vanaheim, niflheim/helheim
more campaign maps
-fixed a minor typo on the muspelheim maps
main menu controls work now. work on the new game start of setting the factions properties can begin now. after that, i can plug that info into the world generation, and we're off into gameplay.
map of the settings landmass in midgard
normal and frozen versions
limited working code for painting planets, not all the sections work right just yet, sadly.
V2 of the scifi roll list out
-new initial and settled planet types
-mass cataclysm list added
-random xenos species rolllist section added
testing the mood and ambience of things as i get player control systems wired into the text frontend.
muspelheim campaign maps - clean version + industrial era version
playable races v0.5 is out.
i have my work cut out for the next one but i have added:
-gremlins
-valravn
-chaotic jotun
-minor rewrites and rebalances














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