Next up
ingame machines and gameplay build progressing.
testing the mood and ambience of things as i get player control systems wired into the text frontend.
the UI states work now.
the star generation is running once again finally. sorry it took a year but the game engine switchover took a while and for the engine itself to update some things.
map of the settings landmass in midgard
normal and frozen versions
limited working code for painting planets, not all the sections work right just yet, sadly.
muspelheim campaign maps - clean version + industrial era version
2nd version of the world map. more landmass added and borders laid out. frozen and burning versions included.
(typo fixed) muspelheim, vanaheim, niflheim/helheim
more campaign maps
-fixed a minor typo on the muspelheim maps
*it's 2am, do you know where your O R B is?*
in serious news, the book progress continues but in the meantime, i figured i'd gamejam some horror during spooky season.














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