Next up
muspelheim campaign maps - clean version + industrial era version
(typo fixed) muspelheim, vanaheim, niflheim/helheim
more campaign maps
-fixed a minor typo on the muspelheim maps
main menu controls work now. work on the new game start of setting the factions properties can begin now. after that, i can plug that info into the world generation, and we're off into gameplay.
the star generation is running once again finally. sorry it took a year but the game engine switchover took a while and for the engine itself to update some things.
V2 of the scifi roll list out
-new initial and settled planet types
-mass cataclysm list added
-random xenos species rolllist section added
player UI is coming together.
testing the mood and ambience of things as i get player control systems wired into the text frontend.
the UI states work now.
ingame machines and gameplay build progressing.











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