Next up
testing the mood and ambience of things as i get player control systems wired into the text frontend.
muspelheim campaign maps - clean version + industrial era version
HUD test
map of the settings landmass in midgard
normal and frozen versions
(typo fixed) muspelheim, vanaheim, niflheim/helheim
more campaign maps
-fixed a minor typo on the muspelheim maps
2nd version of the world map. more landmass added and borders laid out. frozen and burning versions included.
ingame machines and gameplay build progressing.
*it's 2am, do you know where your O R B is?*
in serious news, the book progress continues but in the meantime, i figured i'd gamejam some horror during spooky season.
the UI states work now.











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