Next up
ingame machines and gameplay build progressing.
muspelheim campaign maps - clean version + industrial era version
player UI is coming together.
*it's 2am, do you know where your O R B is?*
in serious news, the book progress continues but in the meantime, i figured i'd gamejam some horror during spooky season.
new booklets, and more updates to current booklets inbound.
the biggest news is that the new racial booklet will feature a very fun new race.
map of the settings landmass in midgard
normal and frozen versions
you ever get the feeling the entire industries been so destroyed by lockdown that its not even worth surfacing till you got something to sell, whole, made, ready to box and ship? i got a plan, don't worry about it.
HUD test
testing the mood and ambience of things as i get player control systems wired into the text frontend.
the UI states work now.











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