Next up
This happens if I put every 15 different enemies to the same room. At least no one of them is skipping through walls like they used to... There won't be more than 3-4 enemies max per room in the final version, though, this is pure testing.
E P I C You might think that since I have final boss done, the game is always finished? Well, yes and no, I still haven't started doing the actual game maps, I have only test areas...
Night is coming.
Note that "night" is just used to reveal some objects that are required to collect to enter the final area, it's not a distinct game area.
More about it later.
Stuff
Devlog is coming once I draw the logo and create the game page.
Here's some #art. You don't have to thank me.
Some progress. I'll start a devlog once I decide the name for this game (the working title is "A Tower for Memories").
And back to development hell/heaven! Next thing to add: items to the shop, obviously.
(EDIT: and maybe edit those chains, they look a little silly)
Now you can buy items. I might add a confirmation box that asks if you really want to buy that item. Maybe.
Drawing those propellers took surprising amount of time, but hey, now you know how the palace can be flying!
Next thing to add: gamepad support?
Some funky hand-drawn animation. And I really mean hand-drawn animation: I drew the frames on a paper with a pencil and then scanned the result and created the gif.
I have had bad luck with my projects this year, so I decided to make a sequel for A Graveyard for Dreams. Maybe I will finish this project one day, maybe not, but at least I have fun making it!
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