Game Dev
Post about Game Dev!

The caves are back! This time they will be much more dangerous, vast and various than before!

#survival #pixelart #devlog

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Build bridges, connect islands, and embark on an epic journey through a world full of challenges!

The first DevLog of BRIDGELANDS is here! Follow our adventure and see how the game is coming to life.

Developed by Pyliot Game Studio.

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Video of changes weekly updates from LaLiga DT #11

Comment what you think of the improvements and if you like the videos instead of images and text #WCLaLigaDT

Revenge and Justice is a free third person shooter game set in a post apocalyptic environment. #action #shooter #atmospheric #postapocalyptic #post_apocalyptic #tps

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Ralph The Rival opening cutscene!

SpeedCoins IRL?? #GameDev #Art #PixelArt

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The Backrooms 1998 is coming out on PlayStation, Xbox, PC and Nintendo Switch on 20th February 2025! Are you ready? A horror game where the monster can hear you scream! 🎮👻

Trailer: https://www.youtube.com/watch?v=QfB74-wjrO0&t=0s&ab_channel=Stee…

Steam: https://store.steampowered.com/app/1985930/The_Backrooms_1998__F…

https://www.youtube.com/watch?v=QfB74-wjrO0&t=0s&ab_channel=SteelkrillStudio
https://www.youtube.com/watch?v=QfB74-wjrO0&t=0s&ab_channel=SteelkrillStudio
https://www.youtube.com/watch?v=QfB74-wjrO0&t=0s&ab_channel=SteelkrillStudio

Cabin in the woods

Hmm. Attack movement (for spells) set attacks to use if runSysTimer mod 10 == 0, instead of the if alreadyHit == false, to run the collision code.

Seems to work I should probably experiment to see how infrequent I can be with the trigger.