




Happy #Mar10Day! I'm giving you guys an updated look at the Hotel Mario platformer I've been working on.

New enemy - Ram
For this enemy I wanted to do something different. Instead of following a set path like all other enemies, The ram will head straight for the end(or in this games case the truck)
Watch this vid for more information:

If I told you that I worked on these sprites and the entire Super Flower Pot power-up actions in just 3 hours, would you believe me? It's already available in revision 0.1 of SMB Wonderland '87 + Bellabel Challenge.

Loading...statues shoudn't walk… #gamedev #indiegame

Devlog 5: Added a second tower so it’s Tower vs Tower Championship!

Loading...For day 1160 of coding, I've applied the push to the vertical movement. I'll need to look into why the player gets held into place during the vertical movement

Loading...For day 1161 of coding, I've tried adjusting the speed to see if it would affect the vertical collision problem. It did not

















