
Post about RPG!

Loading...Ruins
for Undertale Fish and Bones: https://gamejolt.com/games/UndertaleFishandBones/541812
Since I already painted my fave Pokemon recently (Jigglypuff), I chose my second fave for the #Pokeversary, Marill! 
Software: Krita
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Broadcasting on behalf of MIRAI Studio, Community Manager and Level Designer - Jotunn. At the moment, work on the project has switched to Unity, we now have a small set of people in the team.
#metroidvania #JRPG

Loading...Im openly showing the process of making an isometric classic Zelda game. Something like #Zelda meets Tunic. If you want to check out the process head over to my Twitch and see the last RPG IN A BOX streams. 
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Loading...A quick look at the current state of the different scenes in Dungeon Fable

Loading...A loopable battle theme for the mecha game. This is the last track for the game. A mix of orchestral and rock elements with rock/metal drum patterns.

Loading...One of the first things we implemented was an ambient wander for NPCs. Technically these could be hard coded, but we opted to use Dijkstra's algorithm to generate the grid-based pathfinding. This would be needed in battle scenes, so worth doing now.
































