




Haven't posted in a while so here is some art I did for a game project (its not anything I have announced yet), the back drop was concepted by me and done by my friend Lynx.
The Vintage Animatronic Models are by @Battington & @TheMediocreMakers


Hey guys check out our first devlog for Lost in the Storm



More cell shading tests. Not entirely sure i know how to do multicolour shadows in UE5, but ill figure it out when i get there, unless anybody has any ideas! (please?! XD)

Hey! I'm coding a new project, a special effects visualization software to display 3D effects and export the video for easy editing!



























Some features (also Link changed)


trying out cell shading while i figure out the best way to texture everything, do you prefer cell shaded or realistic textures?

texturing some stuff and building up some scenes, wdya think so far?


Quickly testing my comic shader in real time for Lobo! Using custom depth passes, I can selectively colorize specific meshes.