🎮 Testing out the new distraction mechanic and fine-tuning the enemy AI's hearing in Lobo! Now you can throw objects to mislead enemies and sneak through more strategically.
I've made a volumetric shader for local fog and smoke. Density variation was really challenging to make but I got a good result after some hours and tricks.
new wip. optimized the project even more, made new plants. improved the postprocess. more design for the house. about my condition-- terrible turns out i have autism with a high degree of masking. i literally get tired of socializing
First post! I am currently working on a cozy game inspired by the Smoky Mountains and dove into learning some of the foliage and terrain tools available in Unreal