Unreal Engine
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Quick combat update for Lobo ⚔️
Undead enemies now have subtle zombie-like animations, optional non-gore FX, and arenas that blend naturally into the world using PCG tools. Combat should feel smoother and more readable.

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I'm making a mobile Action RPG, using metin2 resources :D

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Hi everyone, I'm experimenting with developing a top-down 3D pixel art prototype!

The Blumwood Maze | Entity showcase for horror roguelike! |

#horror #maze #showcase #tease #liminal #ue4 #roguelike

👀

PIZZAaAAaaAaaAAaaaAAaAa

Outline for the main character + improved visuals. Tutorial map is almost finished.

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Meet the Fallen Sentinel, an undead warrior who still fights like a master. Light attacks, stamina dashes, Fear-based blocks, perfect parries, and brutal guard breaks make combat in Lobo tense but approachable.

I am back!

Small #Update:

We're almost done with writing the "#GDD" of Chapter 1,

Aka: Faster #development cause of pre-planning!