

Loading...In Lobo, I optimize enemy AI with distance-based activation. Only nearby enemies are fully active, keeping performance smooth while encounters stay smart and meaningful.

Our new lighting designer is doing some amazing things!! Can't wait to show all of you more!!

I made a new rhythm/platformer/skate game demo in just 4 days.
I think it has some potential to be a good game in the future, because it was just so easy to make

Loading...New Boons, New abilities, redesign all menus
Free Balladrion demo on STEAM:









New screenshots of The Camp of the Horrors, development is progressing





#Devruary Day 4: What keeps you making games when it gets tough?
I love creating worlds (just like the games I mentioned inspiring me), so sometimes the motivation is being able to see those worlds come together and explore them myself! 
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