Unreal Engine
Post about Unreal Engine!

@NeadyGames @GAMES_GRAVE

We are collaborating

This is the first file in a growing archive.

AREA 8 was never just a location—it was a warning.

What THE VOICE discovered… should’ve stayed buried.

Loading...

In our upcoming title, The Mage Slayer, combat isn't just about button mashing—it's about meaningful choices. We’ve updated the 'Phantom Slashes' skill to better reflect this philosophy.

Have you seen the very first prototype?

This huge project started in the end of 2019, as a small prototype that was playtested on a series of events!

An upcoming video will showcase and tell more about the journey from prototype to full game

Улучшаю HUD игрока!

Я, продолжаю переделывать старые локации с нуля.

I continue to remake old locations from scratch.

#Devruary Day 10: What's your least favorite part of game dev?

Ngl, although I can do it, coding is the least enjoyable part of game dev to me

Even with visual scripting tools it can be hard... Pictured some code from my game Rivet

Loading...

George really dislikes it when people don't turn off the lights after themselves (the George model is not mine and is used as a placeholder)

1.7.2 is out 🔥
- Bug Fix : If we started the battle before the units reappeared, they had no AI and didn't move ✅
- Added : A statistics system to view the number of battles, units deployed etc.. (reset from this version)✅

https://gamejolt.com/games/battlesimulator/862134