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Hello everyone!

Today I will tell you about the division of the world in Pixel Crush. The world is divided into: Surface: Build and survive. Underground: Dig and get resources.

#PixelCrush #gamedevelopment #sandbox #pixelart #customengine

On tap for today, we have another in-story CG from the up-and-playable #demo (wink wink) complete with an article full of rambling on the game's development!

Said rambling is in the article, but hopefully you consider enjoying the demo anyway!

Re-DEV LOG: 007 - Custom Kart

Back then, layered the kart's in order code the color to blend to. That I should create an object along with the variables, players choose what kart can be designed with.

#gamedev #programming #racing #gamedevelopment

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Small Vampvasion dev update - I can record and playback objects. Pretty neat!

#gamedev #indiedev #gamedesign #indiegames #indiegamedev #gamedevelopment

Re-DEV LOG: 006

I found TurboTime the arcade live build and the project itself still stable until the building of the arcade cabinet.

#GJASKS #gamedev #gamedevelopment #tobikomi