
I've been messing around with transparency in #OpenGL.
I also updated the main logo of "Rue" to have alpha. The difference is shown in the image attached.
This will allow me to use more transparency, to significantly improve its visuals.
Next up
Rue version 0.4.0 has been #published:
* All 15 cards have completed assets.
* 5 different AI opponents.
* One extra background added, thanks to "rgs_dev" on Twitter for the assets.
Plus a few more features.
I'm in the mood for playing around with custom lights in Shaders.
I've had many fun moments, including the one in this video, where I messed up the formula just a tiny bit 😅
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
Rue v1.5.6 is out! * Language can now be changed from the settings.
* Settings are saved and loaded when the game is launched again.
* Game is now set to 60 FPS, which is configurable from the settings.
* Fixed a bug causing the guide cards to reappear.
The Knightling launches on August 28! Wishlist it now so you don't miss out: https://bit.ly/KnightlingSteam
To celebrate the game's impending release, we've added The Knightling Pack and The Knightling Community Pack back to the Shop!
Made a fun fabric phone case, using some cotton fabric with the most adorable dinosaurs.
Check it out here: https://www.ebay.co.uk/itm/355596357004
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
Rue v1.5.7 is out!
In this update, names are added for each opponent, which are randomised.
Also ending the game now has a better experience, showing the user why someone won, and giving them the option to observe the game before quitting.
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