
StrangeShuttle @StrangeShuttle
Ok, I'm going to do it. I'm going to add music/sfx controls to Skeeter's Grid.
My menus have felt settled for so long, I've resisted this, but the time has come.
Buried in my previous post is a music jam I put together while rewriting the Skeeter's Grid stage 0.2.x soundtrack. It's rough with a somewhat variable tempo, but this is because I was testing Subharmonicon responses:
I have updated Skeeter's Grid! This is a big update... It almost killed me....
Lots of details at the link, but my favorite new feature are the little skeet utterances during certain events or when during game idle.
https://store.steampowered.com/news/app/1773440/view/36350051612…
Alrighty, time for a Skeeter's Grid update. 0.11.0-early_access is now live!
https://store.steampowered.com/news/app/1773440/view/36575199884…
Building out my synth setup for my next game: https://www.youtube.com/watch?v=wEpTwS-89Z8


I have been bizzzyyy getting my isometric puzzler, Skeeter's Grid, ready for Early Access, and it's available as of today at Steam and Itch:
https://store.steampowered.com/app/1773440/Skeeters_Grid/
https://strangeshuttle.itch.io/skeeters-grid
And now back to work!
I decided to push the release date of Skeeter's Grid Back to August 15.
It was a pretty easy decision. I got some great Stream NextFest responses and decided to forge ahead with some of the new features I was considering.
Updated teaser incoming soonish.

Alright folks, my demo for Skeeter's Grid is available on Steam:
https://store.steampowered.com/app/1773440/Skeeters_Grid/
If you like puzzle games, I do hope you'll give this a try.

Been busy! To make my summer release window for Skeeter's Grid, I'm trying to complete a few levels each week while concurrently prep for Next Fest in February. This unfinished "Phase 3" shot features several new circuit types on a more complex board.