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We finished the base-game, the entire engine, in just three days of total-development-time! Has anyone else made a game this advanced and well-performing in such record-time? And yes, all the gameplay seen here runs in bare-naked pure-stock-PowerPoint!

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We promised the base-build of "JadeJohnson Games's Pause Or Perish™" by October Thirty-First Of Twenty-Twenty-One. That was literally just yesterday. But we finished it, in just two days flat! Dig this perfect-beta-test, plus, its epic launcher-music!

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"Pause Or Perish™" will support one-on-one head-to-head online-multiplayer! Here's how:

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After almost-two-and-a-half years, we've finally updated the game-engine-hardware-tester. Now, you'll ultimately know for certain if your device will be compatible with the true final-game-engine whenever it releases!

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We had somehow totally forgotten about some improvements we'd previously made to the game-engine which'll make coding it, that, much easier. Thankfully though, we logged back into it today, and properly-finished its trailer; Samus's face, voice, and all!

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Enjoy the game!

Tomorrow...

Coming soon: The first ever Google Slides game engine!: Slides Gear! coming soon to a slideshow near you!

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Although we have yet to finish this dance-sequence before implementing it into the final game, this is the same video we posted on Google Photos, but, for the first time, native to GameJolt! It's, REALLY! Starting to feel like "Just Dance", isn't it?!

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Without animation-triggers, independently-programmable-slide-timing-durations, or a way to stop accidental-clicks from breaking the desired-slide-order-algorithm, I'd love to see a truly-glitch-free-game in Google Slides. Heh, I bet it's impossible!