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We've updated the normal-battle theme, so that it now makes full, proper use of SNES-style-reverb on the original NES!
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We've started developing a new series of updates to many of our older games. The first of these is a new feature that will come as part of "Big Sean: Only 2 Deluxe Plus"! It's currently a bit glitchy, but can you already guess what it is?
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Can you guess what these fifteen transparent-slides at the end of the Bebe's Art Studio Fashion Fabricator's code will do when they're finished being developed and animated? Hint: Maximum-Fan-Service!
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We had a lot of other tasks to complete, so it took a while, but here, finally, is the video of our successful first-beta-test of the full-eight-way-navigation-engine for "Shoofter™", our 3D-PowerPoint-first-person-shooter with shape-shifting-playfields!
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We finished the base-game, the entire engine, in just three days of total-development-time! Has anyone else made a game this advanced and well-performing in such record-time? And yes, all the gameplay seen here runs in bare-naked pure-stock-PowerPoint!
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We promised the base-build of "JadeJohnson Games's Pause Or Perish™" by October Thirty-First Of Twenty-Twenty-One. That was literally just yesterday. But we finished it, in just two days flat! Dig this perfect-beta-test, plus, its epic launcher-music!
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"Pause Or Perish™" will support one-on-one head-to-head online-multiplayer! Here's how:
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After almost-two-and-a-half years, we've finally updated the game-engine-hardware-tester. Now, you'll ultimately know for certain if your device will be compatible with the true final-game-engine whenever it releases!
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We had somehow totally forgotten about some improvements we'd previously made to the game-engine which'll make coding it, that, much easier. Thankfully though, we logged back into it today, and properly-finished its trailer; Samus's face, voice, and all!
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