general in The Happy Community! :D

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My biggest dev mistake is attempting making narrative based game during game jam. I am not fan of that type of games so it failed.
I declare my games ready to ship based on these requirements:

Happy Valentine day!!!

Krago's dual arm feature took more time and effort to work on. I thought I could just copy some files and edit some lines but turns out there were more scripts which need to be adjusted as well.
Aside of good ol copy n paste and search function, the only thing saves my time the most are my game templates and my other games.
I usually use either one of those to start my new game and copy scripts from others if needed.
I usually plan my game in my head. I contemplate on mechanics first then on how to implement the basics.
My least favorite part from game dev is making tutorial. I wish players could learn game mechanics on their own.




My favorite part of game dev is boss design. Fighting enemies is fun but fighting bosses is even more fun.
Turns out designing bosses is fun also. There are many patterns and styles to apply.

I'm using OpenBoR engine for my games. It's engine mainly to make Beatm ups but it could be customized to create platformers, shmups, metroidvanias, action RPG and 1vs1 fighting game.
There are many bad game dev habits. However bad habit I quit is trend chasing. I prefer to make games in genre and style I really love and capable of.






