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What success would look like for my current project is finally gets the recognition. The game is a homage of the 1980s and 1990s arcade fps for fans of retro gaming. It appeals to non-casual fans that attract them for simple game play.

 #Devruary

What scares me the most about releasing a game goes back to double checking on the hidden bugs. While marketing it is one of the worries if the game is appealing or not but it the bugs that worries me the most.

#Devruary

The kind of feedback helps me the most for the game is the challenge in terms of how the player are interactive with the enemies per level. I want know if the rules of fair chance is given but pushing the reflex and coordination of the player.

#Devruary 

The way that I share my dev progress thru indieDB, youtube and gamejolt. I try to give out as much daily update on the process of the game. Its not easy lately with job and family can slow down the update. But still not given up.

#Devruary

Dev taught me the hard way: don’t love your game for what it is—love it for why players care. Fun, challenge, and engagement guide everything I build.

#Devruary