general in The Happy Community! :D



Fire Leaf Water only have one demo currently and downloaded 12 times.
I wished there would be more people playing the game and the game gets more attention.
My biggest fear when releasing my game is I forgot to check if the game is working or not or buggy or not.
For me, useful feedbacks are the ones which elaborate the issue clearly.
With clear feedback, I could figure out the source of the issue and solution.
1
1I share my dev progress in multiple places. Here, on facebook groups, on itch io and discord channels.
The lesson I got the hard way from game dev is I have limited time. I learned that I have to always make sure that my game plan is doable within allocated time.
My advices are:
1. Make small game and finish it.
2. Don't use AI. Code the game and make the assets yourself. Use free assets if you have to.
I had burnouts while working on my first beatmup and I still have them after making game. My solution is to take a break by playing some video games.
I don't have any dev who inspired me to become a game dev. I don't care much who made the game, as long as I love the game, I could use it as inspiration.



As I've posted yesterday, the feature to raise current blocks in Fire Leaf Water was buggy. I had to code new code to replace that cause the old one can't be salvaged.














