All Posts in Official Clickteam Community

Share your creations!

I've planned to re-work my existing custom PI Clickteam Shaders:

- Creating more
- Fix bugs
- Cleaning documentation
- Optimizing speed (specs testing)
- Finishing (some of) their missing features

I'm setting up a Github to make em all public once ready

Singular night at funland 2

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new double jump, hover & "jumping from stairs/ledges" animations.

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sped

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You can now roll while in slime form.
(you move a little bit faster than running, but you can't roll up stairs)

NEW ABILITY

When running out stairs/ledges, the player will leap forward with a slight boost in speed, timing a jump will increase the boost.

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was testing a thing on clickteam
(UNDERTALE: CotV - Reimagined WIP)

Devlog #1 - 15/8/2024

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(NOW THAT THE EXPERIMENT HAS BEEN RECOVERED, REBOOT INMEDIATELY.)

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After looking at the poll I made earlier, I've decided to use a slightly different version on the "lab" walls, the first design feels to "boxy". I will probably tweek it more later.

I'm also showing off some other stuff

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FNAF10 Dev Update:

After 1 week of development, here's the first gameplay!

This is using some simple bots to show what it would look like with 10 players, i think the game is like 40-50% done now, still trying to release it this week!