general in Devruary

The game dev skill that I am trying to level up next is puzzle adventure games. Games like Tomb Raider and Legend of Zelda have been my inspiration. I have created assets for the future game and puzzle solving is something to look forward to.
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1What game dev achievement that I am proud of the most is adding the camera movement that move up and down in an FPS. The concept is to create a unique gameplay of position the player to take advantage of the enemies on a single screen.

#NSDJ_Special_Dates: #Dextoxic_Andersen's birthday (27/2/2026).
#Devruary: https://www.google.com/search?q=What+Feature+Are+You+Most+Excite…
The feature that I most excited about currently in my game is the asteroid dust ring. Once its finished it will rotate counterclockwise of the Earth as you move up and down the dust will remain without breaking down.
What success would look like for my current project is finally gets the recognition. The game is a homage of the 1980s and 1990s arcade fps for fans of retro gaming. It appeals to non-casual fans that attract them for simple game play.
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1#Devruary: Completing the scope within the set time frame and budget while meeting quality standards and delivering intended value.
#Not_so_Minutely_Timeline: 5:57 AM.
#Not_so_Dately_Journal: 26/2/2026.
#Devruary: Total Ignorance and Zero Sales.
#Not_so_Minutely_Timeline: 5:23 AM.
#Not_so_Dately_Journal: 25/2/2026.
What scares me the most about releasing a game goes back to double checking on the hidden bugs. While marketing it is one of the worries if the game is appealing or not but it the bugs that worries me the most.
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