Creator Updates in GB Studio

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New screenshots
Changed the File Select menu to be closer to the OG and added background objects for Rotten Hills


Forgot to show off the cake themed level with its final tileset!
Before the long development pause from months ago, I still managed to finish 2 sections of this level, but didn't got to show it...
This level will be fully remade anyways, it's too messy!





No one waited, no one hoped, but I always remember about this project, tho showing these screenshots just now
And, ya guessed it, the game will be reworked once again. But not that radically like it was before


Added still water to my game
Sarcasm lol, I'm working on the 3rd level where it introduces water and a new type of enemy: frog!
Water changes up the player's physics, allowing for some different platforming styles.
Frogs jump vertically & kill from below.

So, The Blue Cartridge took the sixth spot in the Luigikid4EXEChallenge, and I'm actually glad we made it THAT far.
Great shout-out to my whole team who helped alot with the game, and to everyone on Gamejolt and Newgrounds for the support!
Thanks y'all :3


Working on the 2nd level!
This level is meant to make the player find out the sprinting mechanic, and how to properly use it to reach platforms that look far from reach.
It does look kinda difficult for a 2nd level, so I might still tone it down.


Exams are over and I'm finally free from school forever, so I can now work in this game like life depends on it!
I'm fully remaking the 1st and 2nd levels, since I'm trying to make these first levels be able to instantly teach the mechanics to the player.

Late night post about the game, currently fully reworking Rotten Hills level, also now focusing more on this game


Level selection screen preview + medal collection system
I'm kinda back at developing this project, at least for a few days until I have to get ready for exams (again).
Here's a preview of the level selection screen, already with a medal system.