Changelog in Unsandboxed

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The Camera UI is now fully functional on the live build!

To go with the camera info panel, there are now 2 new buttons to help you move around with it:

- Move camera to origin (0, 0)

- Move camera to sprite you're editing

The x/y values are still broken on live due to complications with the dependencies :')

The new camera ui is being pushed to the live build over the next 10 minutes, alongside a bug I just cannot seem to fix: you can still type in a value and the cameras x/y position will change, but it won't show the numbers like a sprite. Will fix soon :)

currently working on an integrated camera info panel above the sprite info, so you can edit the camera x/y more accessibly than having to drag or use blocks.

New block, you can now set a list to an array (such as the output of a list).

You can now press shift and drag the stage in the editor to move the camera.

This is part of a few upcoming changes to make the camera feel more natural to use.

I made another thing.
It lets you convert the variable between types, and also edit the content of the variable without using the "set variable" block.

(depending on the type of the variable the conversions will change, with string having all of them)

Every single thing needed to make JSON work natively within Unsandboxed has now been finished and implemented, but not all of it is currently accessible because we haven't launched extensions yet.

You will start to see bits of it gradually though :P

Uh, I added some cool new pen blocks.
Inspired by camera controls a lil :3

(transparency may look broken because of the background behind the canvas but its not dw, its meant for transparent windows and or underlays)

Unsandboxed, the only Scratch mod where the first letter of "apple" is actually "u"!

(This is a bug, among various other inputs being entirely broken in the live build. It will be fixed soon!)