💬🗣️ General in Bryant's Revenge Community & Updates

Post thing here

Okay am I getting smarter, or was I just really freaking stupid when making the layering code back then
Holy crap this isn’t as headache inducing as I thought when I know what I’m actually doing this time

I promise to myself I wouldn’t have to go on rambling on this but, in simple terms,
I’m basically reinventing the wheel with the layering, it’s the basic I can sum it up as and I’m trying my best to make sure I don’t end up doing what I did before
I’m not gonna jump straight into layering again as I thought I’d have too, I still gotta think this through before I actually get straight into it,
I’ll probably have to have a time when I can work on this since I’m also working on Bryant’s Revenge, I’ll probably have to have
some sort of thing for when I’m gonna work on it and try to balance things out

Put my procrastination vs the indomitable Benjiro sprit with working on this, guess who won,
Yeah but I got basic collisions mostly working which is a huge W
Even if if this game is sorta an auto runner mixed with a platformer, you best believe I’m gonna still make this game speedrun somewhat speed run focused, as well as it having achievements, I want it to be fun, replayable, and a torture method
I wanna make like achievements for this cuz why not, it gives more bragging rights for people who actually do them and it’s gonna be somewhat fun thinking of them

Comepletly reworking the entire editing system, since it’s a lot more simpler and more importantly, less tedious than what it was in the past, probably gonna finish it up sometime either this or next week along with new collisions
You know your game is already going in a peak direction when your crappy ahh laptop can barely run a single frame without having a stroke

Should I just make transitioning spots or objects(hitboxes, doors, that stuff) just as it’s own class or should I make it a subclass a part of the entity class
I’m not sure which one’s more optimal
I’m sorta leaning towards it’s own class







