general in Devs



For day 910 of coding, I have started to set a basic menu to resume or quit. Just got a display atm, but will be working on interaction later


For day 909 of coding, I was looking into how to get the exact position on the texture page in order to have the shader flip the sprite upside-down. I'm not sure if I'm making progress or not


For day 908 of coding, I have found that part of using shaders is utilizing texture groups. This is why the sprite looks weird. It still looks weird, but It's closer to lookin like it's intended


For day 907 of coding, I was learning a bit more about shaders and decided to try creating a shader to have the sprite upside down. It's clearly not working, so I'll need to look into what went wrong

The winner of your favorite #yytpgmClassics
game is... Playometro
These days I'll do a remake, which I'll start talking about this afternoon.


For day 906, I've been looking into shaders more and leaned how to invert colors


For day 905 of coding. I put in the same code for the attempted rainbow transparent shader on another object to see if the problem is unique to the player character


For day 904 of coding, I have applied the animation to the big rocks in-game. The animation still needs some work