general in Devs

Indie Games
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For day 910 of coding, I have started to set a basic menu to resume or quit. Just got a display atm, but will be working on interaction later

From now on I will post two posts a day throughout the summer.

- The morning one will be a normal one like the one I post every day (a survey, something about LaLigaDT ...)

- A preview video of the Playometro remake that will also be on YouTube .

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For day 909 of coding, I was looking into how to get the exact position on the texture page in order to have the shader flip the sprite upside-down. I'm not sure if I'm making progress or not

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For day 908 of coding, I have found that part of using shaders is utilizing texture groups. This is why the sprite looks weird. It still looks weird, but It's closer to lookin like it's intended

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For day 907 of coding, I was learning a bit more about shaders and decided to try creating a shader to have the sprite upside down. It's clearly not working, so I'll need to look into what went wrong

I'm already starting to work on Playometro , my first video game, which you voted for a remake.

It's a platformer right now with only 5 levels and a very simple menu.

The winner of your favorite #yytpgmClassics game is... Playometro

These days I'll do a remake, which I'll start talking about this afternoon.

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For day 906, I've been looking into shaders more and leaned how to invert colors

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For day 905 of coding. I put in the same code for the attempted rainbow transparent shader on another object to see if the problem is unique to the player character

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For day 904 of coding, I have applied the animation to the big rocks in-game. The animation still needs some work