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mp5 i drew lol "post these in d7 bruh" -sky

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Just a stupid edit to Skyistumblings "experimental engine"

i know the trees look terrible

New nether update coming to isometric Minecraft Wednesday

Game:https://scratch.mit.edu/projects/546502882/

for those wondering sadly you won't be able to go tothe nether portal until after i fix movement

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got bored and made real-time voxel lighting in sprite 3D

for more content like this join D7 Studios https://gamejolt.com/c/d7studios-arrabp

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The first build of the GF Chimera, this 3D engine combines sprite 3D, pen 3D and raycasting to efficiently render a world with a higher graphic quality than any of these methods individually.

This will be used for War of Droids 2. Lmk what you think!

Since the majority voted for me to release a beta, here it is
Wolfendoom 2.5D version 1.0
https://turbowarp.org/471437431/fullscreen
More info in the article below!

mini showcase of the custom website editor made for the shockwave editor, this is how you'll be able to use it in only 1 click and 1 site

preview: https://youtu.be/E40f6-CXBuE

sw2 editor : preview demo
you know what it ishttps://skyistumbling.gamejolt.io/
https://www.youtube.com/watch?v=E40f6-CXBuE
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here's some classic s7doom history for you guys, i was making s7doom 64 almost an entire year ago now, this was before there was any real collisions too, i had to add strafing manually at this time

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2D ik rig experiment project 𝓢𝓽𝓪𝓷𝓴𝔂 𝓛𝓮𝓰

https://www.youtube.com/watch?v=Xz9-ThhChQ4

swdc ik rig experiment
discord file size limit fucked me so i just uploaded to yt lol2D inverse kinematic experiment, looks good so far
https://www.youtube.com/watch?v=Xz9-ThhChQ4

So, as some of you already now I've been developing an isometric Minecraft game on scratch, and after one month, and a few days i have completed it. The movement is still wonky, but it's better than before.

https://scratch.mit.edu/projects/546502882/