3 years ago

Since the majority voted for me to release a beta, here it is
Wolfendoom 2.5D version 1.0
https://turbowarp.org/471437431/fullscreen
More info in the article below!


If you look inside the main sprite you can find a read me, which should give more info about Wolfendoom, such as the controls and limitations.

Do you have problems/feedback/comments about the game?

Please tell me about them and I will probably fix them.

I plan on adding most of the demons from Doom 2 (except Icon of Sin, because it's just a wall texture)

And here's a little joke advertisement for this because why not:

Not ballsy enough to find a copy of GZDoom (or any other sourceport)?
Say "hello" to Wolfendoom, it's like Doom, but not quite.

One could refer to it as "softcore-Doom"



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A raycaster with walls that aren't all 90 degrees? Blasphemy! (I also added a basic invulnerability power up.)

Death, doors and crappy enemy AI, what else do you need to make a decent game?

Imagine wasting your time to create a crappy cross between DOOM and Wolfenstein 3D, who would do that?

Pumpkin.. Bleh I'm tired, its 2AM..

https://turbowarp.org/553720084 WAD2Shock is now in a functional state!

new tarkov style game in progress

made in TW using my engine flashback 2

GUN MODEL IS DRAWN BY @Fragg556

You know how PS1/N64 DOOM had fancy coloured lights? Thanks to some clever pen tricks, it's in WolfenDoom 2.5D* as well! (I also added pickups, hitscanners and a crappy fisheye remover)

*title may change

Knee Deep in Carmack's Spaghetti

Halloween Day 16.

Atrocity.

Reject sprite 3D, embrace pen. I only need to add a proper texture interpreter (instead of manually adding patches), and it's a decent port of Doom!