5 years ago

Since the majority voted for me to release a beta, here it is
Wolfendoom 2.5D version 1.0
https://turbowarp.org/471437431/fullscreen
More info in the article below!


If you look inside the main sprite you can find a read me, which should give more info about Wolfendoom, such as the controls and limitations.

Do you have problems/feedback/comments about the game?

Please tell me about them and I will probably fix them.

I plan on adding most of the demons from Doom 2 (except Icon of Sin, because it's just a wall texture)

And here's a little joke advertisement for this because why not:

Not ballsy enough to find a copy of GZDoom (or any other sourceport)?
Say "hello" to Wolfendoom, it's like Doom, but not quite.

One could refer to it as "softcore-Doom"



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Imagine wasting your time to create a crappy cross between DOOM and Wolfenstein 3D, who would do that?

A raycaster with walls that aren't all 90 degrees? Blasphemy! (I also added a basic invulnerability power up.)

WolfenDoom 2.5D, a game where the Imps just stand still and attack.

Textures and sprites? Good job me! Next thing on my list is giving the enemies a brain... Shouldn't be that hard...

The Scratch Team has just recently updated their Terms of Service yesterday, letting you know they now have full permission to use your content to train AI models.

https://turbowarp.org/553720084 WAD2Shock is now in a functional state!

Ricky Rabbit's Seasonal Flavoritiez! Season 3 Episode 13 (Wet Dry roundabout)

You know how PS1/N64 DOOM had fancy coloured lights? Thanks to some clever pen tricks, it's in WolfenDoom 2.5D* as well! (I also added pickups, hitscanners and a crappy fisheye remover)

*title may change

Death, doors and crappy enemy AI, what else do you need to make a decent game?

Testing out a new move! This move is for all characters

Reject sprite 3D, embrace pen. I only need to add a proper texture interpreter (instead of manually adding patches), and it's a decent port of Doom!