Submissions in D7 Studios | Scratch

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A* Pathfinding, which is a form of pathfinding designed to be a more efficient solution, is what you are looking at right here. Or, to be more specific, node based A*. (Continued in article)


Got bored and decided I should make 3D heightmap editor in my engine.
Post you saw yesterday was made in 2D heightmap editor
This is still scratch btw.


Bad apple in scratch list 😎

Heightmaps done in Elite, next things are multiplayer and improved raytracing, particles.
This is still scratch.





Delta Combat - Origins is going pretty well. Have an idea for a campaign and multiplayer is going very well and there is a new map.


New: Optigan Engine 2.4 is now out! Still some bugs I need to work out, although.
And, R A D I O


Working on a new version of my Minecraft recreation on Scratch, this one is ~3x faster, supports mobs and non-full blocks (like slabs). I rewrited all the rendering engine for this, I did not shared/updated the project for now :)
One Man Firefight 1968 is back online with the Gamejolt api.


zerogxplode, health kit and suit battery
(i'm having troubles in importing weapon anims into blender; i have blender source tools btw)