Which is essentially the same as using a grid or tile system, but it's meant to be more compatible with maps or games that are not grid based. As you can probably see from the video, i have done 0 work on optimization, because it's been crazy enough trying just to get the general concept down and apply them to the engine. But, after optimization, it should be able to support a large amount of units in a much bigger scale.
This was made for a game that i've been working on for a while, with not that much progress being made. Titled Halo: Fireteam Echo, it is a top-down stealth strategy shooter where you have to make good decisions and plan your engagements before starting them. Otherwise, it'll leave you dead wondering what you did wrong. There are NO spartans in this game, it is an ODST exclusive, and trust me, it will NOT be an easy one. More information will be given soon, and H:FE will get a game page as well. Stay tuned.
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