Loading...
87
3 years ago

A* Pathfinding, which is a form of pathfinding designed to be a more efficient solution, is what you are looking at right here. Or, to be more specific, node based A*. (Continued in article)


Which is essentially the same as using a grid or tile system, but it's meant to be more compatible with maps or games that are not grid based. As you can probably see from the video, i have done 0 work on optimization, because it's been crazy enough trying just to get the general concept down and apply them to the engine. But, after optimization, it should be able to support a large amount of units in a much bigger scale.

This was made for a game that i've been working on for a while, with not that much progress being made. Titled Halo: Fireteam Echo, it is a top-down stealth strategy shooter where you have to make good decisions and plan your engagements before starting them. Otherwise, it'll leave you dead wondering what you did wrong. There are NO spartans in this game, it is an ODST exclusive, and trust me, it will NOT be an easy one. More information will be given soon, and H:FE will get a game page as well. Stay tuned.



4 comments

Loading...

Next up

...

Here's some old WW2 art i made for a game idea that never really turned into anything.

Stress testing the pathfinding engine after i did some work on optimization. I also felt like it was needed to change the order at which each node pathfinds, therefore making the ones closer to the destination go first. Implementation coming soon!

The Scratch Team has just recently updated their Terms of Service yesterday, letting you know they now have full permission to use your content to train AI models.

Trying my hardest to get a working alpha build out soon. (turn volume up)

Ricky Rabbit's Seasonal Flavoritiez! Season 3 Episode 13 (Wet Dry roundabout)

When you see this at the movie theater (Halo Fireteam Raven)

Has anyone heard of The Sounds Resource? If not, i just discovered it seems like it'll be a HUGE help with game sounds. I can literily just skip the whole sound design step if i'm making a fan game. Which i am. Idk. Check it out: https://www.sounds-resource.com/

Testing out a new move! This move is for all characters

Anyone need a good, free file converter? Check this out! https://convertio.co/ With Convertio you can convert any file type to any file type, which makes file converting much easier. I wanted to bring this up for anyone needing a quick way of doing this