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2 years ago

A* Pathfinding, which is a form of pathfinding designed to be a more efficient solution, is what you are looking at right here. Or, to be more specific, node based A*. (Continued in article)


Which is essentially the same as using a grid or tile system, but it's meant to be more compatible with maps or games that are not grid based. As you can probably see from the video, i have done 0 work on optimization, because it's been crazy enough trying just to get the general concept down and apply them to the engine. But, after optimization, it should be able to support a large amount of units in a much bigger scale.

This was made for a game that i've been working on for a while, with not that much progress being made. Titled Halo: Fireteam Echo, it is a top-down stealth strategy shooter where you have to make good decisions and plan your engagements before starting them. Otherwise, it'll leave you dead wondering what you did wrong. There are NO spartans in this game, it is an ODST exclusive, and trust me, it will NOT be an easy one. More information will be given soon, and H:FE will get a game page as well. Stay tuned.



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Trying my hardest to get a working alpha build out soon. (turn volume up)

Work in progress animations for Halo: Fireteam Echo using @bamfyu 's "TopdownCharacterRig-AnimationToolkit" ( https://gamejolt.com/games/bamfyu-assets-dump/744496 )

All assets are placeholders.

Note: The Game Page for Halo: Fireteam Echo is currently a work in progress as well.

When you see this at the movie theater (Halo Fireteam Raven)

new tarkov style game in progress

made in TW using my engine flashback 2

GUN MODEL IS DRAWN BY @Fragg556

Stress testing the pathfinding engine after i did some work on optimization. I also felt like it was needed to change the order at which each node pathfinds, therefore making the ones closer to the destination go first. Implementation coming soon!

So Gamejolt decided to die for a bit so we took a sorta break but we'll be back to work. In the mean time here's some concept art of the main cast! by @rabbitruler (Other than buns)

Has anyone heard of The Sounds Resource? If not, i just discovered it seems like it'll be a HUGE help with game sounds. I can literily just skip the whole sound design step if i'm making a fan game. Which i am. Idk. Check it out: https://www.sounds-resource.com/

Rate (not good at pixel art)

we are so back the game isn't dead!

This is Vortex, a very wip local multiplayer game.

The main focus is to be a mayhem kind of game, with easy outplay and strategy options.

I got this idea after some discussion with a friend and evolved it a little more (Read article)