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Second day, also I'm not planning on developing the engine every day
I've got a collision system working well, it pushes you up when you're colliding for now. The hard part will be physics which I have limited experience of

I need help. pls read article for details. the image above is not by me btw.
lol dumbest idea i've come up with the help of @Tomcat5 :
A GL (grenade launcher), with a sniper scope, with a shotgun shell reload type. Gonna very interesting....😂


Rewriting my engine from an empty project, I made a lot of progress on Day 1
3D coord objects and lighting, DeltaTime and Insertion Sort
The scene has a metal tower and turbowarp stars so that's pretty cool
I'll need to tackle collision soon...
The problem with making this game is:
- School
- It's an idle game
- It's an idle game that takes a lot of effort to make
- I'm already thinking of better, cooler ideas
- Getting stuck making features that don't matter
- I'm not having fun developing