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sw2 npc test

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This is the current build of Team Fortress: Tower Defense.

Things to do:
Npcs
Demolish UI
Battle Buddy UI (call for backup basically)
Finish/Polish the current map.

I plan on pushing some updates to the game after the gamejam as well.

THE GAMEJAM HAD BEGUN

can't wait for it to come out

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Working on a TF2 styled tower defense game for BungerDev's D7 Gamejam. I plan on many features in game that take inspiration from TF2's mechanics, Such as the sentry deployment and different classes (bots).

OFFICIAL BUT NOT ENDORSED D7 GAMEJAM hosted by BungerDev

Theme is "Find it, then Protect it"

Starts the 23rd, ends the 26th. Better start planning! 2d, and 3d submissions are accepted

shockwave 3 might be a reality soon, i am still surprised how fast thing's have already progressed.

if it does becomes a thing, i'd most likely abandon SW2, sadly i cant work on both.

future is bright regardless though.

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Does anyone know any good depenetration algorithms I have tried and failed. https://scratch.mit.edu/projects/866654399/

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sorry for a long hiatus. fall damage and a placeholder crowbar is all i could do for now. might pump the damage up

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A demo of player movement has been added to the pen+ 3d engine gamejolt page. Since I finally have a good player controller.