All Posts in D7 Studios | Scratch

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Decided it'd be nice to have some sort of "wake up protocol" text appear in the beginning, so I quickly set up this in the evening. Thoughts? The text might be weird a little lol


Footage from the first map (still using some placeholder assets)


Thinking of an optimized way to block the sun from leaking in Arderephobia. So here is my thinkin sketch.
Will implement it tommorow but for now there is a very unoptimized implementation.









I've been on vacation. So while I can't work on gameplay, I've been working on controller prompt sprites.
(Some will be retouched do to me having to use my phone to sprite these.)
Will be away from home for about 2 days. Finished the first map of the story and sliding doors before I left, but couldn't post it here unfortunately.
See you all soon!


Lighting really does make all the difference (a daily screenshot from the map I'm working on)






For those who missed it here are some screenshots from Arderephobia's blog posts.

Making a dev console kinda like the console in the source engine.

A picture from what I've worked on today - the first moments of DESOLATION's story


Nice to get some fresh air...
Isn't it?