random in GameDev

Share your creations!

#Devruary

My favorite part of game dev is boss design. Fighting enemies is fun but fighting bosses is even more fun.
Turns out designing bosses is fun also. There are many patterns and styles to apply.

#Devruary

I'm using OpenBoR engine for my games. It's engine mainly to make Beatm ups but it could be customized to create platformers, shmups, metroidvanias, action RPG and 1vs1 fighting game.

Devruary Day 8: What Engine Are You Using In Your Current Game?

Currently for all games I'm using Unity. I want to learn to work naturally in it before moving to other engines and same with others
#Devruary #gamedev #engine

#Devruary

There are many bad game dev habits. However bad habit I quit is trend chasing. I prefer to make games in genre and style I really love and capable of.

Devruary Day 7: What Bad Dev Habit Did You Quit?

Trying to do task perfectly which slowed me down a ton. I'm still trying to make it as high quality as i can. But not for it to take too much time

#Devruary #gamedev #game #GJAsks

Devruary Day 6: What Dev Habit Helps You The Most?

Brainstorming ideas from simple moments or complex situations that later come useful when thinking of what to add in project
#Devruary #gamedev #brainstorming #habit

#Devruary

I have plenty of good dev habits from quick decisive to not giving up. But the one that helps the most would be regular exercise and have enough rest.

Devruary Day 5: What Keeps You Making Games When It Gets Tough?

I usually take breaks, switch tasks (like from code to art), and passion

#Devruary #gamedev #game

#Devruary

I don't lose my mood in game dev simply because I love video games. If I did lose my mood, I took some breaks, get some rest and play some video games.

Devruary Day 4: How Did You Learn Game Dev?

I got interested in game development as a kid and switched between engines before using Unity. And of course it was too complex, so i learned it threw trial and error in about a year

#Devruary #gamedev #unity