random in GameDev

Share your creations!

#Devruary

I've made a feature to lift all blocks and spawn new blocks in both endless modes of Fire Leaf Water. The feature has glitch and broke those modes.
Fortunately, I've made new one to replace this broken one.

#Devruary

My biggest dev mistake is attempting making narrative based game during game jam. I am not fan of that type of games so it failed.

#Devruary

I declare my games ready to ship based on these requirements:

#Devruary

Krago's dual arm feature took more time and effort to work on. I thought I could just copy some files and edit some lines but turns out there were more scripts which need to be adjusted as well.

#Devruary

Aside of good ol copy n paste and search function, the only thing saves my time the most are my game templates and my other games.
I usually use either one of those to start my new game and copy scripts from others if needed.

I think I'm gonna participate

I already have idea and plot for the game that i wanted to make and recently started doing it! And also this will be good practice

#gamejam #gamedev #animation #art #newgrounds

Devruary Day 11: How Do You Usually Plan A Game Dev Project?

I first write early living GDD. Then use Obsidian and start to make task list on what to do on early stage until first prototype. Follow it, and then continue task list

#Devruary #gamedesign

#Devruary

I usually plan my game in my head. I contemplate on mechanics first then on how to implement the basics.

Devruary Day 10: What's Your Least Favorite Part Of Game Dev?

I think it's probably trying to find error in code for hours before realizing it was some tiny mistake
#Devruary #gamedev #game #programming

Devruary Day 9: What's Your Favorite Part Of Game Dev?

It would probably be art. Like concept phase, game-design, drawing sptires/animations for it

#Devruary #gamedev #game #art