random in GameDev

Share your creations!




I've made a feature to lift all blocks and spawn new blocks in both endless modes of Fire Leaf Water. The feature has glitch and broke those modes.
Fortunately, I've made new one to replace this broken one.
My biggest dev mistake is attempting making narrative based game during game jam. I am not fan of that type of games so it failed.
I declare my games ready to ship based on these requirements:

Krago's dual arm feature took more time and effort to work on. I thought I could just copy some files and edit some lines but turns out there were more scripts which need to be adjusted as well.
Aside of good ol copy n paste and search function, the only thing saves my time the most are my game templates and my other games.
I usually use either one of those to start my new game and copy scripts from others if needed.

I already have idea and plot for the game that i wanted to make and recently started doing it! And also this will be good practice
I usually plan my game in my head. I contemplate on mechanics first then on how to implement the basics.
Devruary Day 10: What's Your Least Favorite Part Of Game Dev?
I think it's probably trying to find error in code for hours before realizing it was some tiny mistake
#Devruary #gamedev #game #programming








