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Robz Rush is complete!!!

Here are some shots to celebrate its completion:

I've modified upgrade bars so they start at 0 when player starts a mode. I also have created 2 modes: Survivor and Hunter. 1st shot shows upgrade menu for survivor mode while the 2nd shows for hunter mode.

Details on each mode later.

We're amused at how many different cities our players created in the demo. Here are some of them (courtesy of Muzzy, DNsingbanana, Jages, and chatty75).

Play the demo:

https://bit.ly/AtS_Demo

If anyone wondered about bosses in ride level shown in previous video, here they are:

I'm happy to present: upgrade menu!

https://youtu.be/2XOX7En-Pbk

With this, players can choose to upgrade themselves or not to deal with bosses which will get stronger

as game progresses.

Upgrade Menu in Robz Rush
Many games have upgrade feature so I wondered if I could create such feature too in OpenBoR, with upgrade menu also. Here's the result: Pause menu which also...
https://www.youtube.com/watch?v=2XOX7En-Pbk

Shooting the bosses in regular boss fi.... wait, what are those shadows at the back?

📸 A couple more screenshots from the ongoing Screenshot Contest.

Made by wonderful: ZACSMASH, tom-14, [SUAD]ComradeChaos, Bogui

Remember shots I've shown before? Now, the game has official page here!

Here are some shots showing final update for the game.

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| Website Update |

buttons in the navigation bar are now animated.

New: Pushable icons of the planned platforms.

Game/Demo on Steam: https://store.steampowered.com/app/1570600/SlimeJumper__Ultimate…

GameJolt Demo: https://gamejolt.com/games/SlimeJumper/434254

Community: https://gamejolt.com/c/SlimeJumper-dxqfav

A couple more fantastic screenshots from the Discord Contest ⭐

You can find more on our Discord: https://discord.com/invite/sGpKcvvMPb

👏 Credits: Steel, EpicRandoms360, pitterpatter, Kukela