general in GameMaker Studio 2


Loading...For day 910 of coding, I have started to set a basic menu to resume or quit. Just got a display atm, but will be working on interaction later

Loading...For day 909 of coding, I was looking into how to get the exact position on the texture page in order to have the shader flip the sprite upside-down. I'm not sure if I'm making progress or not

Loading...For day 908 of coding, I have found that part of using shaders is utilizing texture groups. This is why the sprite looks weird. It still looks weird, but It's closer to lookin like it's intended

Loading...For day 907 of coding, I was learning a bit more about shaders and decided to try creating a shader to have the sprite upside down. It's clearly not working, so I'll need to look into what went wrong

Loading...For day 906, I've been looking into shaders more and leaned how to invert colors

Loading...For day 905 of coding. I put in the same code for the attempted rainbow transparent shader on another object to see if the problem is unique to the player character

Loading...For day 904 of coding, I have applied the animation to the big rocks in-game. The animation still needs some work

Loading...For day 903 of coding; I have cleaned up the grouping a bit more, and I have started working on the breaking animation for the large rock

Loading...For day 902 of coding, I was cleaning up the grouping between resources to cut out any redundant code

Loading...For day 901 of coding, I have applied the animation to the small rocks now



