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You can now fall into a cave in The JaderVerse after the opening run. Next, we just have to code two paths via which you can escape. One'll take you back to the upper road, the other'll lead somewhere entirely different!

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Finally, a working indoor map to go with the plethora of outdoor ones we've already showcased! Plus, listen to the chattering people as Beck Oliver gets closer to the back of the school! Where are they coming from? Find out in the next update-video!

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We just released the same tool we created for the hyper-fast new lighting-engine in the new OpenTrad-engine-port of "BradCoWaiian Dreams™"! Get ready to have PowerPoint lighting at up to 20 FPS, with the core gameplay-elements all at a full 60 FPS!

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We've re-written "BradCoWaiian Dreams™" in our new OpenTrad engine, and are happy to both say, and display, that its new code-base is literally seven-hundred-percent FASTER!

Old Engine Speed Comparison:

https://gamejolt.com/p/powerpoint-open-world-location-based-memo…

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We've just released the final edition of our PowerPoint On-Mouse-Over Accessibility Suite, featuring our true ultimate screen-reader, which can now read out the location of the user's cursor at a nigh sub-pixel level!

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How's, THIS! For an update to the Character Select Screen?! Eh?

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PowerPoint Was Not Supposed To Be, THIS, Cool!

But we're certainly glad it IS!

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Introducing, our 2.5D "WalkaThon Game Engine", which uses 2D background-sprites, and 3D forground models! Although not shown here, it also supports SNES-like Mode7 Paralax Scrolling!
And yes, this all, still works, in PowerPoint!

https://photos.app.goo.gl/8RdncqrLt77EuV9N9

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Aseem Fighting Game Engine - Official JadeJohnson Games Sneak Peek:

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How would you like us to port The Music Recognition Quiz Mini-Game From "Sylvanian Families - The Fairyland Pendant", to PowerPoint?!

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