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We've temporarily removed the commentary from the game, so we could add in Ring Traversal, without said lines being duplicated twenty times: no, literally, there are now twenty cells between which combat can randomly yet freely and still intuitively move!

  0 votes 14 days left
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So we attempted to fix The Commentary-Cutoff Bug we mentioned previously, and it seems like putting said voice-files onto PowerPoint's main audio-channel, the same that the screen reader uses, won't at all have any adverse effects on accessibility! Yay!

  0 votes 13 days left
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You may notice that some of the commentary-clips cut-off a little early. This is ALMOST nothing we can control, and is just a side-effect of the game being made in PowerPoint. However, if you stop moving your cursor, the lines, DO, finish playing-out!

  0 votes 12 days left
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Dig these new voice-files and sound-effects that JadeJohnson just recorded today!  You'll be quite the lot impressed with the variety of fully-PowerPoint-capable settings-toggles we've come up with!

  1 vote 12 days left
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New Features In The Latest Update Include:

1. Player Damage Sprites And Animations!

2. Custom Entrance Lighting-Rigs, available via the Slide Layouts For Each Entrance-Master!

3. Vastly improved player--knock-out--simulation!

  0 votes 10 days left