All Posts in The COMPOUND

spit out some bars
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Finished a new character, Combust (you'll never guess what they do). Mechanic in article ⤵

Teaser no.2 for The COMPOUND.

Story in article ⤵

The Death Screen has a diagram of your dead body to show the damage, along with a note. This diagram specifically was from the death of Singe.

New character, Singe. They shoot through the halls, and if they hit you, you ofc die. They show the path they're gonna run on before they strike. They also leave a trail of magma behind them, which is bad to step on.

Teaser No.1 - Story in the article ⤵

Working on the rooms. The layouts of the rooms I've done so far are on the right. I'm planning on doing about 50-60 rooms. (20 variations so far). 5 coal rooms, 2 button rooms and 1 uncommon room.

Meant to post this earlier, making a new doors game (Ignore my other post) called The COMPOUND, but much more advanced than Omnipotent, as I've figured some new stuff out.

Check the Article for story ⤵

Your player (off-brand dozer) has a chance to show other emotions when you start a game ⬆

Some props I just scatter round the rooms and that.

Instead of rush, or at least dupe, I've added a beacon sorta monsta, so you hide behind sum instead of a locker.