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Comments (104)

What do you think?

Looks Unreal cant wait until it comes out when is there going to be a demo ?

Big fan of any post-apocalyptic game that isn't fallout right now and your game is peaking my interest coaster. I can't want for a demo!

Its been a while, i wonder if your still working on this. it looks great.

this looks so epic i can't wait

No updates so far, are te devs still on this game?

2170 | a Sci-Fi Shooter in Post Apocalyptic Environment.


Introduction

2170 is an open world third person sci-fi shooting game in a post apocalyptic environment. It has smooth gameplay with a realistic graphics environment. I have a plan for about 60 minutes of gameplay. Currently the work is in progress and soon I am going to release an alpha.

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Story

Once a group of scientists, in a research center called CCSE, were inventing robots for the blessing of human beings. They wished to invent human-like-robot as much as possible who would become artificially intelligent. They successfully did it and named them "Fury".

That self-driven Robots were given ability to think for itself. That Furies were prepared to fight against any obstacles. But this is where human got into trouble. Scientists were assassinated by Furies when Furies realized their power. The whole world is now controlled by Them Now. They left none alive.

The whole World is now human free. Furies are scattered everywhere. They killed every single human being but you. You are the last survivor, the last soldier to stand against the Furies.

There are 7 CCSE labs in 7 continents of the world from where the Furies are being controlled.
The mission is to shutdown all the servers. There will be 7 levels in the game. In every level you will have to shutdown a server in order to free a continent.
This is 2170, you are on your own.

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Gameplay

I used realistic movement and transition animations for the main character and for the enemies which makes the gameplay very smooth. Also we used Inverse Kinematics (IK) technology and Ragdoll to the main character and the enemies. Therefore the movements of the characters become very realistic and smooth. Also there are futuristic guns with excellent particle system. Instead of reloading, I used weapon overheating system. I tried to keep the gameplay nice and clean.

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Features

  • Day Night Environment.

  • Realistic Gameplay.

  • Realistic Graphics.

  • Advance Enemy AI.

  • Cover System.

  • In Game Slow-motion.

  • Post Apocalyptic Environment.

  • Select-able Time of Day.

  • Sci-fi Guns.

  • Ragdoll.

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About me

I am a lone wolf developer from Bangladesh. Just completed undergrad in Computer Science. This is my first game. I have been working in this game for last 8months, alone. Now trying to build up my own indie studio in Bangladesh.

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Connect

facebook https://www.facebook.com/2170game/
twitter https://twitter.com/firefly2170
http://www.fire-fly.studio
#shooter



all-ages
Mild Realistic Violence
Animated Bloodshed

Stay tuned everyone.

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Our destruction system has been upgraded by Chaos & Niagara of Unreal Engine 5

Hola folks!
How's the grass looking?
This is the new grass we will be using for most of the area of this level. The grass will be interactive with full physics control.

I was highly inspired from The Last of Us. The level design is 80% completed. Planning to release a cinematic trailer on this Christmass. Stay tuned everyone.

Recently we have shifted from UE4 to UE5. We are building a gorgeous open world using the power of UE5. And there will be countless hidden stuff to discover and navigate. Stay with us.
#screenshotsaturday #UE5 #quixel
https://www.artstation.com/artwork/DOXGy