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What do you think?

I'm a huge sucker for Stardew Valley / Harvest Moon games!
Can't wait to play the full game

Can't wait

A new Stardew Valley????

is this game is still indevelopment?

This Game Looks Really Good, When Are You Going To Release A Demo?

A relaxed, Pixel styled life sim in which the player is new to town and must establish themselves in one or more pursuits. Earn money, make friends, find that special someone, Choose the humble life of a farmer, the demanding work of a hotelier, to run the local store or perhaps something more? Play minigames and engage in career specific day to day tasks to increase your standing, attract customers and give local buisness a run for their money. Whether your only visiting for a few minutes or here for good theres bound to be something here for you. Welcome to a day in your life! #retro #rpg #other #altgame #FarmingSim




all-ages
Comical Shenanigans

Hiiii composer here! you now can listen the epic tracks of the game you can listen and enjoy it.
More tracks soon...
the album will be updated with the new music along with the development of the game
have a good afternoon xd

https://eupho.bandcamp.com/album/a-day-in-the-life-ost

Mine code has been polished up to include more random elements and seems to be working perfectly in regard to generation and random floor levels. Next up is to get loot to spawn (easy) and to get the save manager to keep hold of floor data when loading up

Mines now working properly. After ore items have been added in and the shipping UI we will look to getting the next test build out to you. Let us know in the poll if the small demos are still of interest to you.

  0 votes Voting finished

Knocking out all the code required for the mines tonight. I'm wanting to get back to explaining how things work so read the article for more info.

Sneak peek.

1

ADITL welcomes time - One of the first features of the games has received a much-needed overhaul. Daylight was supposed to change depending on the hour in-game. This old system was clunky and a pain to edit. Now its all handled with a gradient or two.

New music tracks to add in, an example town map and a fresh new editor tool that updates the game's database in a single click.

Test builds? What the hey? (expand)

Well. At least they didn't take the towels! A quick test of more hotel features as we throw together more code and sprites.

A challenger appears - testing npc pathing and animations. They seem to be working perfectly with no issues spawning and exiting the maps.