Next up
Tall walls are all modeled and intergrated into the engine and work seamlessly with the previous two wall styles. actual wall skins for this set are incoming. A new test build featuring these changes will follow up soon.
Our latest efforts have been rewriting our scene change code and with that comes some lovely transitions made using a greyscale image and a new shader.
(Mines and menus preview build)
Available for testing now
Character bits! We're currently throwing together the character animation pieces for the new customization system :P
Grey boxing the first layout for the game, But got very distracted making this arcade tunnel. But its starting to take shape at least.
Is he a... you know....
working on a new mechanic for the prototype. no need to wander over to those far away items when you can just send in your drone.
Quick update on the project, Dialogue system has been rewritten from the old version of the game, functionally the same but a lot easier to use. The camera has been worked on and the inventory is being expanded with things like drag and drop.
Finally, you can sell the fruits/veg of your labour. :)
I'm currently working on a new game with a team of people. Here's a mannequin being assaulted for test purposes. Gotta do what you gotta do for your damage systems.










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