Next up
working on a new mechanic for the prototype. no need to wander over to those far away items when you can just send in your drone.
Lightweight object recoloring test. This test is looking at coloring defined areas with as little excess data as possible and uses NO mask maps, alternate materials and does not break object batching (won't melt the PC when you have hundreds of swatches!)
Light menu is still undergoing it's refit, some behind the scenes code changes making it easier to edit multiple lights. A light will also toggle on/off depending on its intensity. So custom events don't need to be loaded with two different commands.
Our latest efforts have been rewriting our scene change code and with that comes some lovely transitions made using a greyscale image and a new shader.
Finally, you can sell the fruits/veg of your labour. :)
Opinions on a new graphics style?
Grey boxing the first layout for the game, But got very distracted making this arcade tunnel. But its starting to take shape at least.
Is he a... you know....
Asking the big questions today. We won't support changing your characters outfit or gender but you can give our beloved testguy a name. Character customization will come later, as it will take planning to get it as versatile as we want at the moment.
Character customization: How and why bother? (expand)










0 comments