Game
A Day In The Life
5 years ago

Mine code has been polished up to include more random elements and seems to be working perfectly in regard to generation and random floor levels. Next up is to get loot to spawn (easy) and to get the save manager to keep hold of floor data when loading up




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(Mines and menus preview build)

Available for testing now

The red sock continues his wandering of the multiverse for an object of great power. Taking on a fellow traveller on his way.

Quick update on the project, Dialogue system has been rewritten from the old version of the game, functionally the same but a lot easier to use. The camera has been worked on and the inventory is being expanded with things like drag and drop.

I know it has been a while since the last update, but life got in the way. Here we can see how buttons can be customized and given functionality through the event system. More to come as the event system grows.

I know updates have been slow but there really isn't much to talk about when you're just tidying up existing code. We're looking at updating the art style to be just that bit nicer. The crop system working with an overhaul to interactions with tools.

Buttons ver 2- jumpscare Test

I'm currently working on a new game with a team of people. Here's a mannequin being assaulted for test purposes. Gotta do what you gotta do for your damage systems.

Tall walls are all modeled and intergrated into the engine and work seamlessly with the previous two wall styles. actual wall skins for this set are incoming. A new test build featuring these changes will follow up soon.

Character bits! We're currently throwing together the character animation pieces for the new customization system :P

Hi everyone, I wanted to put my project back out there after taking some time off. Fnafkit is a game about creating custom fnaf games with no need for programming. I'm also looking for anyone interested in helping out! https://gamejolt.com/games/TKFNAF/444860