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What do you think?

Really love how this looks so far, the Frutiger Aero theme is nice to look at, it reminds me of old Playrix games back in like 2014 (Specifically Fishdom)

I'll be checking it out once it comes out in November, excited to play this! ^^

Very promising!

The whole thing just brings a peaceful vibe.
Definitely coming back when it releases in November!

Free

FinLab (Fish & Beyond)

Version: 1.3.46 days ago

FinLab is a pet simulator and tycoon management blend about raising, managing, and selling fish. The fish however are a variety bizarre and strange fish species. Your goal is to keep them happy and satisfied, to sell them to buy even more exotic fish.

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Unlock strange fish such as fruit themed fish, to undead skeleton fish, to satanic manta rays, and more. Exploration and discovery is key to your success.

FinLab also contains an in depth breeding and genetics simulation, which allow you to breed any attribute on any fish in and out.

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There are also tank themes and decorations to unlock to design your own tank. It's your tank and your own sandbox.

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#PetSimulator #FrutigerAero #Fish #Tycoon #Management #Simulation #Sandbox



all-ages

1.1.3 - Saving patch

Fixes:

- When loading a save sometimes it would visually only show 2 current days in the calendar

Changes:

- Placed decor and current theme now save

I'm about ship out a somewhat note worthy saving update. If you already have a save, I'm trying to design it in a way where you can still use your old save without crashing/errors, but give me like a half an hour lol

Hotfix 1.1.2

- Fixed an issue with the previous visual fix in 1.1.1 that would cause a null reference exception

Hotfix 1.1.1

- Fixed bred genes not applying visually on fish on newborns or bought fish.

FinLab 1.1.0 (Time & Temp) is here! This update brings a more mechanically deep experience, changes to the core loop, some fixes/changes + some more fish and decor, there is a LOT so here is the full changelog below:

Some holidays in FinLab will be very similar to our real holidays, where as some are made up. They provide passive buffs that day, for example sell price/stock, egg progression, etc.

The last bit of content is added. Now it's time for balancing/QA. I don't know how long this will take (I'm expecting a lot of bugs), but I'm hoping to have it out ASAP. Here's a teaser of what's in store for the Time & Temp update:

I'm working on a holiday system, it's the last major feature. Then I need to QA/Bug fix. Added some new fish/decor, most of which have to do with the holidays but it's nothing insane. However so many new systems are in, QA is going to be awful.

Status on the update: It still needs some bugfixing, a lot of QA, and I still have a bit more content to add. Hoping to get it out very soon but this is quite a large update.

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There's also going to be a few new decor objects and a few new fish in this update! Probably won't go overboard but I still have some ideas.