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What do you think?
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JESUS CHRIST NEVERMIND THIS IS THE BEST THING IVE EVER PLAYED

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Yo, i made an custom logo for the game

I can't even do this because i can't code on blueprints

Much better than old one

Hey I've played your game, when it's only featured pre alpha house with camera gimics and you're game had weather, whuch was cool in my opinion.
I've noticed that you made a new house model, and I suppose you restarted development of this game?
And got a few questions:
Will this game have puzzles? Will basement be featured in release? Did I understand rightly that neighbor's house will have 3 floors? What about player's house? Does your game have some unique stuff that I don't know about it?

"Hello, Neighbour! The Exit" is a horror-sandbox fangame of the original game "Hello Neighbor"

This game uses features and gimmicks all around the Hello Neighbor versions Pre-Alpha, Alpha 1, Alpha 2, Hello Guest and Hello Neighbor 2 with Old-Art-Assets in mind.
The Sandbox-Environment tries to give you endless possibilities to play the game in new and fun ways.

- basic Hello Neighbor gameplay (with elements from all over Hello Neighbor)

#HelloNeighbor #HelloNeighbour #sandbox #fangame #horror



mature
Mild Realistic Violence
Drug Use
Comical Shenanigans

https://discord.gg/MfS84WnAvX
Official HNTE server! (permanent link this time, I swear)

The page got revamped with new images of the current build of the game

after caught has won!
But since the voting was really close, I am going to make both, but the "after caught" part is going to be the bigger part!

I also redesigned the house and layout in the mean time.

Question: Neighbor Offline Mode

Should the neighbor perform defensive tasks against the player in real time or should traps be placed after getting caught?

  13 votes Voting finished

I've started working on my own custom Animations! (Here are 2 examples)

Thanks to @JoshSoundZ for giving me quick rundown on how to use the neighbor rig!