Game
Last Week At Silly's

2 months ago

Late birthday post looooool

I haven't posted for a whopping 8 DAYS. I fooled the interwebs and shook it to its core.,

I don't have anything really cool or interesting to post so just have this "art" idk I need to post something to show some signs of life




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Last Week At Silly's Devlog No. 3.5:

Turns out making a whole open world segment proved to be a really challenging feat so I scaled back down to just a house. I'm trying to think of stuff to make the payoff the least dissapointing I can

k coming out of hiatus for this game

the game is getting an artstyle change and recode and stuff, im not happy w how the game turned out initially

Last Week At Silly's Devlog No. 4:

Made room props collideable, NPC dialogue, and some other stuff behind the scenes to make this section run smoother. I will be done with this part for now, I most likely will move on to the nightshift segment now.

Merry Christmas from the POPGOES team!

(Thank you JennyKai31 for the new artwork!)

Last Week At Silly's Devlog No. 2:

Implemented a placement system for props in the tycoon section along with a system for buying props and other stuff from the shop.

POPGOES fanart showcase for this week! Check these out! (26/12)

Sources for all four of these, AND A NEW POPGOES STICKER, are in the article!

Last Week At Silly's Devlog No. 3:

Started work on a topdown section, which takes place after you finish stuff in the tycoon. Here you can talk to NPCs and interact with the environment. I didn't implement either yet, this is just a demo for the devlog.

LWAS DEVLOG 6!! (I NEED OPINIONS)

Merry Christmas, guys!!!

#FNaF #FNaFfanart #Christmas

sup new fangame communityhgfasdf