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oh wow this looks SUPER fresh.
Finishing Up ProPG'S Ultimate Custom Night Now?
How's development going?
Random but which animatronic was removed?
"Don't keep the devil waiting, old friend."
Welcome back to the ultimate FNaF mashup, where you must once again survive in your security office until 6 AM while facing off against 50 killer animatronics all at once. Featuring many characters from all six Five Nights at Freddy's games that can all be customized from 0 to 20, the amount of customization in this game never ends. All of the famous and beloved animatronics can be customized to your liking, and you can create some of the hardest nights the game has to offer. From your office desk, you still must manage the four entrances and air ducts that all lead to your office, using the tools as needed to survive the hardest challenges, and keep track of the cameras and fend off anything that may try to enter your office.
As if all of that wasn't enough, there is now a salvage system in the cameras, where Molten Freddy and Afton lurk this time around. You will need to master keeping track of everything if you really want to complete 50/20 and even 50/20 No Death Coin.
As the title suggests, this is my take on UItimate Custom Night. Here you'll find many new mechanics for most characters, and you'll find that certain benefits that were in base UCN will no longer save you here, like office and camera stalling or coins from characters bonking. Trash & the Gang have also been removed, but to compensate Golden Freddy himself is here. Nights are also 6 minutes now like most other FNaF games. With all that aside, this game also allows you to customize the controls, along with a plethora of other things, + a random AI option/all offices unlocked from the get go which makes your customizable torment truly endless. The Death Coin has also been applied to new characters and others are immune to it. You'll also find here that certain things that you never needed to check in base UCN now have much more of a purpose and need to be kept in check constantly to stay alive.
Depending on how well the game does and if people enjoy it, I may make another ProPG's "X Game" in the future, but this'll probably be unlikely (and even if I were to make ProPG's FNaF 1-SL Steamworks is awful to work with).
#fnaf #other #fangame #horror #action #pointnclick #strategy #survival